Two Phone Party

Privacy Policy

Effective August 6, 2026.

Short version: Two Phone Party doesn't collect anything about you. No accounts, no analytics, no ads, no trackers. There's nothing to opt out of because there's nothing being gathered in the first place. The rest of this page explains exactly how the app works so you don't have to take our word for it.

What we collect

Nothing. Two Phone Party has no sign-up, no login, no user profiles, and no analytics or advertising SDKs of any kind built in. We don't know how many times you've opened the app, which games you play, how long you play for, or anything else about you or your device. There's no data to lose, sell, or hand over, because none is ever gathered.

How the games actually connect two phones

Two Phone Party is built around one idea: each player plays on their own phone. That needs the phones to talk to each other, so here's precisely what happens, depending on how you're playing.

Playing on the same Wi-Fi

When both phones are on the same local network, they find each other directly — phone to phone, with nothing in between. One phone briefly broadcasts on the local network so the other can discover it (the same kind of broadcast a printer or a smart TV uses to be found), and gameplay then travels straight between the two devices over a plain local connection. It never leaves your network, never touches our servers, and we never see it.

Why iOS asks for a "Local Network" permission. iOS asks you to approve this before the app can do that broadcast-and-connect. It's not a general permission to snoop on your network — it's specifically what lets your phone and your friend's phone find each other. If you say no, LAN discovery won't work, but you can still connect by typing in the host's IP address by hand (shown right on the host's screen).

Playing online (different networks)

If you and your opponent aren't on the same Wi-Fi, you can play over the internet instead. One player taps "Play online" and gets a six-character room code; the other types it in. Behind the scenes, we run a small relay server whose only job is to pass the raw gameplay bytes — mallet positions, dice rolls, card plays, that sort of thing — back and forth between the two of you for the duration of that one match.

  • Room codes are one-shot and expire after 120 seconds if nobody uses them.
  • The relay doesn't parse, read, or make sense of what it's forwarding — it just moves bytes from one phone to the other.
  • Nothing is written to a database, logged against an account, or kept once the match ends. There's no chat, no messages, no profile — just moves in a game.
  • We don't know who you are. There's no account for a room code to be tied to.

Children's privacy

Two Phone Party is suitable for all ages and collects no personal data from anyone — including children. Because there are no accounts, no analytics, and no data collection of any kind, there's nothing that requires special handling under COPPA or similar children's privacy laws. A ten-year-old and a forty-year-old are treated exactly the same: not tracked at all.

Third parties

There are none. No ad networks, no analytics providers, no crash reporters, no social logins, no third-party SDKs of any kind. The only "server" involved is the relay described above, and it's ours, and it forwards bytes without reading them.

Changes to this policy

If anything here ever changes — say, if a future feature needed to collect something it doesn't today — we'll update this page and update the effective date at the top. We won't quietly change what the app does with your data.

Contact

Questions about privacy? Email support@twophoneparty.com.